![]() ![]() THE BAD AND THE UGLY WITH BF4: 25 reasons why I find myself, at times, going back to play BF3. Some flat areas will not let you place one at all and is very inconsistent and frustrating. And ALL flat surfaces, in particular the tops of some buildings, should be fair game for inserting a spawn beacon. ![]() There’s no way of knowing whether you will spawn on the exact location or be forced to parachute down to it. If I put a spawn beacon on a building or other mostly flat terrain, I should be able to spawn on that exact location, not parachute down to it, wasting time and often missing the mark. While we’re sitting there bored out of our minds, waiting on the next round to commence, why not add an option for players to work on his or her weapon’s class? New attachments for a weapon can get unlocked nearly every round and who wants to sacrifice a minute of game-play to change attachments and revise a class? Let’s get with the times here fellas.ģ) Eliminate parachuting on spawn beacons I realize the makers are from Sweden, but come on, guys. May-Jun: First production 10 peopleAug-Oct: Production ramp up 5-15 peopleMar: Concept started with 2 peopleMay: Finalling 10 peopleApr: Prototyping 3-5 peopleJul: Vacation!Nov-Apr: Production and finalling ramp up 15 peopleProject built with time that otherwise would have been wastedĭigital distributionXbox Live ArcadePlaystation StoreEA Store + other 3rd party PC channelsCompetitive price point$15 price point1200 Microsoft pointsA bite sized experience – distribution method and price to matchĮmbracing (resource) limitations Open ended project – no set end dateExceptionally clear vision and scopeComprehensible scope is very motivatingNailed core mechanics early on – fun game – happy teamSynergies with other Frostbite projectsĭifficult planning with irregular resourcesHad to fight for people once the ball got rollingCertain areas have suffered from late scope changesLack of tech support made other areas suffer e.g.2) Option of revising your weapons and attachments between roundsīattlefield online play falls short compared to COD when it comes to updating a player’s class. Use “free” people in between projectsCreate a bite sized Battlefield experiencePackage and sell in a new wayTake inspiration from original BF1942īack to basics – an accessible gameBring back the dog fights!Use an inviting art directionImplement Conquest modeOnline multiplayer only!Three familiar Pacific levels: Wake Island, Iwo Jima, Guadalcanal No singleplayer, only multiplayer… old school style.” We could take the maps from 1942 and rebuild without too much redesign. The idea of Tiger tanks crashing through forests and P51’s duking it out in the skies is just to sexy not to dream about. Wouldn’t it be great if we actually could utilize the slack to build something!?”įrom one Producer to another:“We seriously should consider making a Battlefield 1943 with our new Frostbite engine. Three unique games each offering a AAA multiplayer experience Delivering the best in online warfare since 1942įrom one DD to another:“The studio isn’t running at high enough capacity in between the big projects! Too bad the other teams can’t just take on more resources. ![]() ![]() …or how to make a game for freeKarl Magnus Troedsson – Executive ProducerĬreate high quality games!Be really profitable!Have fun while getting there! Battlefield 1943: How to make a game for free ![]()
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